Maxwell Render

Physically correct, unbiased rendering engine
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Maxwell Render Ranking & Summary

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  • Rating:
  • License:
  • Demo
  • Price:
  • USD 895.00 | BUY the full version
  • Publisher Name:
  • Next Limit Technologies
  • Publisher web site:
  • http://www.maxwellrender.com/
  • Operating Systems:
  • Mac OS X 10.4 or later
  • File Size:
  • 134.6 MB

Maxwell Render Tags


Maxwell Render Description

Physically correct, unbiased rendering engine Maxwell Render is a physically correct, unbiased rendering engine. By calculating complex mathematics, Maxwell Render is capable of simulating light exactly as in the real world. Unbiased means Maxwell Render does not use tricks to imitate real world behavior like other renderers everything is reproduced as it is through governing physical equations. Maxwell Render is able to fully capture all light interactions between the elements in a scene no matter how complex they are. All lighting calculations are performed using spectral information and high dynamic range data.Maxwell Render has been acclaimed as a landmark in next-generation rendering technology, having produced the best photorealistic images to date.Maxwell Render is more than just a render - its core is completely different from other engines. The concept of 'rendering' falls short of Maxwell Render's scope and potential. What we are dealing with isn't just another render, it's The Light Simulator.Maxwell Render has been acclaimed as a landmark in the next-gen rendering technology, having produced the best photorealistic images to date.Maxwell Render is the perfect solution for high end rendering for photographic quality and advanced lighting, especially in areas like architectural visualization, industrial and product design, prototyping and 3D production.All parameters in Maxwell Render use real world units. You don't have to learn strange concepts or set a long list of uncertain parameters. Because of this, setup times are extremely low compared to other renderers.Multilight allows the user to change intensities of individual lights and multiple scene emitters during and after the rendering process. This feature is the first of its kind in a commercial render engine and it is extremely powerful.Multilight is extremely useful because it eliminates the need to run various renders to tweak the lighting set up. This gives you infinite possibilities and you can save numerous different lighting versions of the same scene without rendering it over and over again. You can also make a lighting video thanks to Multilight. Here are some key features of "Maxwell Render": Shader Features: · Maxwell Displacement · MXED re-written · Single-Shader Material System · Drag and drop functionalities · Layer Blending: Basic Layer Blending (Normal, Additive); Weight Mapping · Fresnel Reflections · Control of fresnel curve · Advanced Absorption with Attenuation Distance · Advanced Anisotropy · Spectral Dispersion · Advanced Transmittance: Mapped (Smooth-Color), Clipped (Explicit-B/W) · Advanced Anisotropy with Angle Mapping · Matte Material: Create invisible materials · Bump Mapping · Normal Mapping: Flip X,Y and Wide Range Z support · Sub-Surface Scattering · Coating Layers: Thin Film Interference / Iridescence, Thickness Mapping · Complex IOR Materials Illumination Features: · Sun in Skydome: Natural sunlight now available (color, intensity) Advanced Illumination System: · Color+Luminance Emitters · Temperature Emitters (Kelvin) · MXI/HDR Emitters · Luminaries Presets · Watts/Efficacy Control · Lumens/Candela Control Composite Emiters: Emitter over materials (Emitters + Basic Layers): · Emixer: Emitter Mixer Panel (multilights): Realtime interactive emitters with keyframe animated intensities · Physical Sky+Sunlight · Skydome MXI/HDR Environment System: · Multi-channel control (Background, Reflection, Refraction, Illumination) · Screen-mapping for background · Activating channels for skydome/physical sky Studio Features: · Hierarchy support · New transform network · Robust UV creation · Instances support · Studio re-written with improvements and bug fixes · Flexible Drag'n'Shape GUI · Customize and Save Layouts: Switching between different layouts · Realtime OpenGL Sky/Skydome Preview · Realtime OpenGL Environment Preview · Realtime OpenGL DOF Indicator · Realtime Compass/Sun Position · Material Browser · Material Libraries · Material Editor · Materials Wizard: Drag and drop functionalities · Camera Autofocus · Orthographic Rendering · Filmback for Camera · UVW Projectors Multilevel Editing: · Group, Object, Polygon selection · Select objects by name · Select objects by material · Remove unused materials Undo: · Selective Render Engines (RS0,RS1) · Bounce Control for Preview Engine · GoogleEarth KML Markup Support · Command-Line Parameters Support · Supported 3D File Formats: mxs, obj, stl, lwo, xc2, dxf, 3ds. · Export OBJ option Camera Optics Features: · Polygonal/Circular Diaphragm · Shutter Speed · Focal Length · F-Stop · DOF: Depth of Field · 3D Motion Blur · SimuLens: Diffraction, Lens Scattering, Vignetting · Shift Lens Rendering Features: · Instances · Motion Blur · Hidden Objects: Objects Hidden to Camera (incl. hidden emitters) · Merge Multiple MXI · Resume MXI · Selective Engines: RS0 (Preview), RS1 (Production) · Simple/Advanced Tonemapping: ISO, Burn, Gamma; Auto Range · Render Channels: Render, Alpha, Material ID, Z buffer, Object ID, Shadow · HDR32 Render Output · Z-clip Planes Networking Features: · Several managers available in network · Global SL · Voxelization Multithreading · Autodetect Render-Nodes · Normal/Cooperative Modes · Batch Rendering/Render Queue · Priority Control · Full Monitoring: State, Frames, SL, Target SL, Time, Resolution · Hybrid Network Support: Windows, OSX, Linux · Available Platforms: Multiplatform 32 and 64 bit for Windows, Mac and Linux Plug-ins: · Plug-ins developed and supported by Next Limit · 3ds Max · ArchiCAD · Maya · CINEMA 4D · LightWave · SolidWorks · Rhinoceros · formĀ·Z · SketchUp · XSi Plug-ins developed and / or available through third parties: · Houdini · AllPlan · SolidThinking · MicroStation Limitations: · Watermarked render · Maximum render size of 800*600 pixels. · Network Rendering not available. · Preview Rendering in viewport in studio not available. · Available as download only. What's New in This Release: · New physical sky system · New SSS component · illumination problems · gas properties


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