Privateer: Ascii Sector

Roguelike variant of Wing Commander: Privateer
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Privateer: Ascii Sector Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Price:
  • FREE
  • Publisher Name:
  • Christian Knudsen
  • Publisher web site:
  • http://www.asciisector.net/

Privateer: Ascii Sector Tags


Privateer: Ascii Sector Description

Roguelike variant of Wing Commander: Privateer Privateer: Ascii Sector is a 100% FREE space combat/trading/exploration game for Linux and Windows. You start with a simple spaceship and can then accept missions or trade goods to earn enough money to upgrade your ship or buy a new one. The game offers a wide variety of missions, commodities and ships -- a lot more than the original Wing Commander: Privateer, on which this game is based.You can engage in deadly fights both in space and on the ground, and using the Privateer: Ascii Sector quest language, you can create your own stories in the Ascii Sector universe, or have fun with other players' stories.What sets this game apart from most others is its 'graphics'. Privateer: Ascii Sector uses only ASCII characters in 16 different colors to present its environments. This might take some getting used to for most players, but it also means that the game's single designer and programmer can concentrate on gameplay instead of fancy graphics. Check out the screenshots to see how the game looks.If you're ready to step into the Ascii Sector universe, just download the free game by clicking the link at the top. Or visit the discussion forum for tips and tricks, and development updates from the game's author. Requirements: · SDL · SDL_mixer What's New in This Release: · Fixed a bunch of bugs. · Guild computers now warn you if there is less than 5, 4, 3, 2, 1 hours or 30, 20, 10 minutes left to complete the mission. · You can now capture/kill bounty hunting targets on board their ship. · You can now scoop up as many ejected pilots as can fit on your ship. · Scooped hostile pilots are no longer automatically converted into 1 unit of Slaves. · When walking into a stunned or captive character, you'll now get asked if you want to attack/talk to him or manage him. · When firing a gun/rifle at a target right next to you, the target will try to knock it out of your hand. You will likewise automatically try to knock a gun/rifle away from a character shooting at you. · Hitting a character in the head (without using a melee weapon) will increase the character's stunned value.


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