EDuke32

EDuke32 is a cross-platform, OpenGL-rendered Duke Nukem 3D port which provides many new features for mod authors.
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EDuke32 Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Pierre-Loup Griffais and Richard Gobeille
  • Publisher web site:

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EDuke32 Description

EDuke32 is a cross-platform, OpenGL-rendered Duke Nukem 3D port which provides many new features for mod authors. EDuke32 is a cross-platform, OpenGL-rendered Duke Nukem 3D port which provides many new features for mod authors. It is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging it with EDuke to provide many new features for mod authors. Built on the foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine author Ken "Awesoken" Silverman's badass Polymost renderer) combined with Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll think Bruce Dickinson got uppercut in the balls by Freddy Krueger.Hell, it even comes with Mapster32, the enhanced Build editor.Here are some key features of "EDuke32":· Enhanced event-based game scripting system· OpenGL renderer (truecolor textures, MD2/MD3 models)· Cross-platform· Augmented map editorWhat's New in This Release:· reworked/enhanced Polymost shading· cleaned up code to properly build without Polymost/OpenGL support· added widescreen support for Polymost· added support for toggling correct HUD model rendering on/off· removed broken support for linking OpenGL statically· added support for DDS textures (JF)· added support for dynamically loading GTK (JF)· new startup window (JF)· added support for using the mouse and a joystick simultaneously (JF)· fixed an issue preventing skill selection, bonus screen and episode ending animation sounds from playing· fixed a problem where the player was unable to exit some pools of water in some maps· made further adjustments to the weapon properties in order to more closely emulate Duke 1.5· fixed an issue where you could disable map exits in multiplayer, have all players quit, start a single player game and then have exits continue to kill you· fixed numerous minor bugs in the voting system· added a more noticeable message to indicate that the player hasn't voted yet in an active vote· added support for /me in text chat· increased size of player chat icon· added "nat-free" support from Adam Fazakerley· fixed inventory respawn bug· minor fixes to DukesterX 1.5 compatibility wrapper· reworked movement_lock member of the player struct to use bit flags· reworked findnearactor3d, findnearactor3dvar, findnearsprite3d, and findnearsprite3dvar· added findnearactorz, findnearactorzvar, findnearspritez, and findnearspritezvar· added WEAPON_FLAG_RESET (65536) to weapon system in order to properly emulate the chaingun and freezer· fixed "eshoot" and added "ezshoot"· reworked weapon system; note that your custom weapons may need adjustments to work again· updated sample enhance.con


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